* Originally by Kris Lewis

TransWarp drives are great turn-savers. They will take you from 
wherever you are to any other sector provided that, (a) it is NOT 
orphan [it must be accessible to normal drives], (b) you have at 
least one fighter in it, corporate or personal, and (c) you have the 
fuel to make the jump (mentioned later). It is possible to transwarp 
"blind" (without a fighter in the destination sector). However, if 
there is ANYTHING at all in the target sector, even a measly beacon, 
your ship will be destroyed. If you really MUST go somewhere that is 
without a fighter, at least use an Ether Probe and move IMMEDIATELY 
after reading the probe report. Do NOT pass the command line more 
than once!  Aliens, Federals and Ferrengi have the opportunity to 
move every time you pass the command prompt, and if one moves into 
your destination sector between the last time you looked at it (in 
person or by Ether Probe) and engaging the TransWarp Drive, you will 
lose your ship. Note that a TransWarp move into a sector with a 
fighter (yours or your corporation's, of course!) is absolutely 100% 
SAFE, no matter what is in the sector. Someone may have left you some 
mines or moved a Quasar Cannon'ed planet to make your stay unhealthy, 
but the TransWarp itself is SAFE. Also note that the contents of 
sectors to be CROSSED will affect neither "blind" nor "locked" 
TransWarping. ONLY the destination sector matters. The cost is three 
holds of Fuel Ore per warp you would otherwise have had to pass 
through, and ONE turn, no matter the distance. 

